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- global i, g_no, jumplistkey
-
- on startMovie
- set mycursor to [1, 2]
- set the cursor of sprite 11 to mycursor
- set the cursor of sprite 12 to mycursor
- repeat with i = 14 to 19
- set the cursor of sprite i to mycursor
- end repeat
- set jumplistkey to ["G1", "G2", "G3"]
- set volset to the soundLevel
- if the soundEnabled = 0 then
- set the soundEnabled to 1
- end if
- end
-
- on donext
- if (g_no + 1) = 4 then
- set g_no to 0
- end if
- go(getAt(jumplistkey, g_no + 1))
- end
-
- on doback
- if (g_no - 1) = 0 then
- set g_no to 4
- end if
- go(getAt(jumplistkey, g_no - 1))
- end
-
- on doexit
- sound stop 1
- go("M2", "@::JMACMENU")
- end
-
- on crtopen
- puppetSprite(6, 1)
- repeat while the stillDown
- set the memberNum of sprite 6 to 8
- updateStage()
- end repeat
- set the memberNum of sprite 6 to 7
- updateStage()
- puppetSprite(6, 0)
- end
-
- on crtclose
- puppetSprite(7, 1)
- repeat while the stillDown
- set the memberNum of sprite 7 to 10
- updateStage()
- end repeat
- set the memberNum of sprite 7 to 9
- updateStage()
- puppetSprite(7, 0)
- end
-
- on crtback
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 18
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 17
- updateStage()
- puppetSprite(21, 0)
- end
-
- on crtnext
- puppetSprite(20, 1)
- repeat while the stillDown
- set the memberNum of sprite 20 to 16
- updateStage()
- end repeat
- set the memberNum of sprite 20 to 15
- updateStage()
- puppetSprite(20, 0)
- end
-
- on crtclose2
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 20
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 19
- updateStage()
- puppetSprite(22, 0)
- end
-
- on crtg31
- puppetSprite(23, 1)
- repeat while the stillDown
- set the memberNum of sprite 23 to 22
- updateStage()
- end repeat
- set the memberNum of sprite 23 to 21
- updateStage()
- puppetSprite(23, 0)
- end
-
- on crtg32
- puppetSprite(24, 1)
- repeat while the stillDown
- set the memberNum of sprite 24 to 24
- updateStage()
- end repeat
- set the memberNum of sprite 24 to 23
- updateStage()
- puppetSprite(24, 0)
- end
-
- on crtg33
- puppetSprite(25, 1)
- repeat while the stillDown
- set the memberNum of sprite 25 to 26
- updateStage()
- end repeat
- set the memberNum of sprite 25 to 25
- updateStage()
- puppetSprite(25, 0)
- end
-